Motion Capture for Telemedicine: A Review of Nintendo Wii, Microsoft Kinect, and PlayStation Move

DOI: https://doi.org/10.29086/JISfTeH.6.e14

Keywords: telemedicine, telehealth, medical care, motion capture, eHealth, mobile health

Abstract

Access to healthcare has been and continues to be difficult for many around the world. With the introduction of telemedicine, this impediment to attaining medical care has been lifted. Although many avenues of telemedicine exist (and have yet to exist), the use of home video game consoles such as the Nintendo Wii®, Microsoft Kinect®, and PlayStation Move® can be used to measure patient progress outside of the office. Due to the nature of each individual console/system, some unique characteristics exist that allow each system to provide its own clinical potential. A comparative analysis of the clinical implications of the Nintendo Wii®, Microsoft Kinect®, and PlayStation Move® showed that with its ease of use and dynamic accuracy, the Microsoft Kinect® offered the most benefit. With further exploration, using the Microsoft Kinect® for telemedicine will be able to improve medical efficiency and hopefully health outcomes.

Author Biography

Anthony R Khoury, NYIT College of Osteopathic Medicine
Student Physician, OMS II
NYIT College of Osteopathic Medicine

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Published
2018-09-15
How to Cite
Khoury, A. (2018). Motion Capture for Telemedicine: A Review of Nintendo Wii, Microsoft Kinect, and PlayStation Move. Journal of the International Society for Telemedicine and EHealth, 6(1), e14 (1-9). Retrieved from https://journals.ukzn.ac.za/index.php/JISfTeH/article/view/652
Section
Original Research